May 06, 2005, 02:53 PM // 14:53
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#81
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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type /jump
happy?
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May 06, 2005, 02:57 PM // 14:57
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#82
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Ascalonian Squire
Join Date: Apr 2005
Location: Canada
Guild: NBK
Profession: W/Mo
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Not to mention most of the War Games, as well.
Not being able to climb some of the gentle slopes is a tad annoying. Now, being able to fall would add a bit to the game. Since battle damage is already available, it should be able to calculate damage from a fall off a bridge and/or cliff.
It would be neat to knock a few opponents off a bridge with a hammer blow.
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May 06, 2005, 03:04 PM // 15:04
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#83
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
Originally Posted by DoomsDay
However, I will say that this is a suggestion forum. any suggestion no matter how crazy it sounds to you, doesnt matter, its for the devs to see and decide for themselves.
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In the best of worlds yes, but many people bought the game specifically for its differences from MMOs. I've never liked an MMO. While any suggestion can be valid, some just don't make sense, or would require so much reworking that it would be impossible to do - I programmed a few projects for a professor who had NO grasp of programming, and sometimes he'd make a request that seemed tough to him and I could do it in a half hour, and other times he'd ask for something that seemed simple and I'd have to tell him that it'd be next to impossible. If someone suggested a new classs, Tank Operator, and wanted to roll aound in a Sherman blasting Charr, or they want a spitfire they can fly over the scenery in and engage the enemies from the air I'd feel justified in telling them they've picked the wrong game. This isn't a flight simulator, it isn't a FPS, it isn't the sims. Energy spent making the game into something it isn't is money thrown into something that many of us don't want, and while I agree that name calling or ridiculing folks is entirely inappropriate it is fair to express the belief that something doesn't fit in the game, as the developers deserve to hear from the people who don't want the change suggested. There are many good suggestions here that get plenty of support,and many people suggesting the same thing over and over, and many that are not within the scope of the game, or at least not within the vision of the game that has been inspired in me over the past 1 1/2 years.
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May 06, 2005, 03:17 PM // 15:17
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#84
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Wilds Pathfinder
Join Date: May 2005
Location: Florida
Guild: Zero Tolerance
Profession: W/Mo
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Quote:
Originally Posted by Epinephrine
type /jump
happy?
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Ok, show me how running along down a path typing /jump is going to help any!
Real jumps plzkthxgg
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May 06, 2005, 03:20 PM // 15:20
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#85
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
Originally Posted by Ramus
Real jumps plzkthxgg
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Real words, please and thank you. Good game. This isn't your AOL chatroom, type like an adult.
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May 06, 2005, 03:39 PM // 15:39
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#86
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Wilds Pathfinder
Join Date: Apr 2005
Location: TX
Guild: Crimson ScS
Profession: W/N
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Quote:
Originally Posted by Epinephrine
Real words, please and thank you. Good game. This isn't your AOL chatroom, type like an adult.
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Woot, someone just got told
If you want to have all the "basic" human movements, how about bowel movements. Every human has themm. Oh whats that, they arent need.
hmmm............
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May 06, 2005, 03:43 PM // 15:43
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#87
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Frost Gate Guardian
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The only way i can think that jumping would be implemented into the game would be for a more tatical advantage, and ive yet to experience a mmorpg that actually requires a enviromental tactical advantage. We have rain, but it doesnt actually effect anything. The only enviromental part on this are the swamps which slow your speed.
Maybe climb up a tree for more damage with arrows ? only to cry in fear as the elementalist sets fire to it, lmao.
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Mar 10, 2006, 02:51 PM // 14:51
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#88
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Ascalonian Squire
Join Date: Dec 2005
Location: NC
Guild: Burning Sun Ninjas
Profession: R/Me
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Quote:
Originally Posted by Zai
Did you even read what you just posted before you hit submit reply? He's talking about game controls, not a RL simulator. It's very annoying to have an area you need to get just 3 feet below you, but you have to instead run a mile around a looping map to get there since there is no jumping.
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Thank you! THANK YOU THANK YOU THANK YOU! Ive been trying to say exactly that for just about forever! Jumping swimming etc.. very good idea
I completely agree.
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Mar 10, 2006, 03:25 PM // 15:25
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#89
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Europian Comando force
Profession: W/Mo
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/Signed
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Mar 10, 2006, 03:41 PM // 15:41
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#90
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Lion's Arch Merchant
Join Date: Jun 2005
Profession: Mo/
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Do you all even realize what would happen to the game if they did this? The patch would be hundreds..HUNDREDS of megabites and take forever for Anet to create. Doing this would upset the balance and the very design of the game. It would no longer be Guild wars where you are supposed to employ strategy.
/Not Signed
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Mar 10, 2006, 03:51 PM // 15:51
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#91
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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The game can hardly process the Z-Axis (attacking enemies below you in a bridge for example) and you want it to process jumping?
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Mar 10, 2006, 04:12 PM // 16:12
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#92
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: none atm
Profession: W/E
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maybe you're playing the wrong game
i think the lack of jumping is an issue of balance.
But a quick question, would processing of jumping around increase the bandwidth needed? I know this game was built to run on 56k, so would adding more mobility options cause strain on the servers?
/notsigned (go play WoW )
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Mar 10, 2006, 05:42 PM // 17:42
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#93
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Frost Gate Guardian
Join Date: Jan 2006
Guild: Nightshift Resurrection
Profession: R/
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Where do you want to jump people, there is nowhere to jump in this game whatsoever, but if you insist, try the jump emote ;o) The only moment when jumping would be handy is to jump over my pet when it's in my way ;o)
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Mar 10, 2006, 06:18 PM // 18:18
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#94
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Hahaha wow.
Did anyone even check to see how old this thread is?
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Mar 10, 2006, 08:07 PM // 20:07
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#96
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Jungle Guide
Join Date: Jul 2005
Location: Right behind you.
Guild: HeRo
Profession: W/Rt
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Congrats on bringing an old thread back to life! I for one am not for bunny hopping (term from counterstrike).
/not signed
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Mar 10, 2006, 08:17 PM // 20:17
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#97
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Underworld Spelunker
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Quote:
Originally Posted by Kakumei
Hahaha wow.
Did anyone even check to see how old this thread is?
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nominated for thread necro of the year so far.
second the motion anybody?
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Mar 10, 2006, 09:02 PM // 21:02
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#98
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Banned
Join Date: Aug 2005
Location: N.Y.C.
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Quote:
Originally Posted by Loviatar
nominated for thread necro of the year so far.
second the motion anybody?
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Seconded.
Someone take away that guy's posting abilities pronto!
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Mar 10, 2006, 09:11 PM // 21:11
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#99
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Jungle Guide
Join Date: Feb 2006
Profession: Mo/N
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Quote:
Originally Posted by alestian
Here is the list:
1. Morrowind
2. Wizards and Warriors
3. The Matrix Online
4. World of Warcraft
5. City of Heroes
6. Everquest 2
Come on man, give us harder questions. Hehe
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You forgot EQ1, and thats been around for a long time. But I think adding all these movement controls to the game would increase server strain. Remember, the games we're listing aren't "Free to Play" but 15$ a month. There has to be a reason why a lot of features aren't present in GW that are present in the "big name" MMOs. Its one of the corners they cut to get into your house for free. I for one, am quite happy with the compromise.
Though, I do wish I could swim. that water off the coast of LA looks so inviting, and I wanna kill a shark
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Mar 10, 2006, 09:24 PM // 21:24
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#100
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Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
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Feels a bit like WoW, they can jump swim blah blah blah on command just type /jump.
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